DC Indev
A downloadable game for Windows and Linux
A small minecraft clone I made in C# using OpenTK. The game has an inventory system, particle system, entity AI, minecraft style lighting, proc gen terrain, survival mechanics, crafting, smelting, chests, paintings, enemies, remappable controls, and a creative mode.
Default Controls:
W A S D - Move
Mouse - Look
LMB - Break block / Hurt entity
RMB - Place block
0-9 - Choose blocks
Tab - Toggle cursor lock
Space - Jump / Fly up
Ctrl - Fly down
Shift - Sprint
F - Toggle fly mode / instant break mode
E - Toggle Inventory
F7 - Take Screenshot
R - Reset position
X - Toggle wireframe
+/- - Increase / decrease render distance
Esc - Pause
Soruce code - https://github.com/nacnud123/DC-Indev-Public
Asset credits - Found in the Resources folder
| Updated | 5 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Author | Duncan Armstrong |
| Genre | Adventure |
| Tags | minecraftclone, Procedural Generation, Voxel |
| Content | No generative AI was used |
Download
Install instructions
Windows: Download the windows version, unzip it and run VoxelEngine.exe
Linux: Download the linux version, unzip it and run VoxelEngine
Development log
- DC Indev 1.0R14 days ago
- DC Indev 1.0B20 days ago
- DC Indev 6.0A31 days ago
- Alpha 5.038 days ago










Comments
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For a Minecraft clone. This isn't a bad start to the clone. It is a good remake of what the original versions looked like. I don't know, if this is a bug or not but you can still see the pigs through the fog when lowering the render distance
Thanks for trying it out! I just uploaded a new version with a fix for the pigs in fog.